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Child Of Ruin (Concept Art)

Ludum Dare 55 submission: Child Of Ruin for which I did an assortment of 2D art including Concept and UI.

Opening Game Cutscene

Opening Game Cutscene

 Main character (Ravi) Concept Art

Main character (Ravi) Concept Art

Main Character Variant that was unused, wouldve been a wolf, instead of a fox

Main Character Variant that was unused, wouldve been a wolf, instead of a fox

Concept Art for Aikio the Soul Statue, a pivotal narrative asset.

Concept Art for Aikio the Soul Statue, a pivotal narrative asset.

Unused Asset: Lore Book

Unused Asset: Lore Book

Unused Asset: Ancient Scrolls

Unused Asset: Ancient Scrolls

Unused Lore Document:Torn Paper

Unused Lore Document:Torn Paper

Unused Lore document: Runes with lore in epitaphs.

Unused Lore document: Runes with lore in epitaphs.

NPC #1: Amarys

NPC #1: Amarys

NPC #2: Niko

NPC #2: Niko

NPC #3: Bavernal

NPC #3: Bavernal

Refined Character Concept Art for second half of the game with Dragonfly Companions + Elemental Designs Breakdown

Refined Character Concept Art for second half of the game with Dragonfly Companions + Elemental Designs Breakdown

Main character UI portrait

Main character UI portrait

Dragonfly companion #1 Wind Variant for UI portrait

Dragonfly companion #1 Wind Variant for UI portrait

Dragonfly companion #2: Fire variant for UI portrait

Dragonfly companion #2: Fire variant for UI portrait

Amarys (NPC #1) for UI portrait

Amarys (NPC #1) for UI portrait

Niko (NPC #2) for UI portrait

Niko (NPC #2) for UI portrait

Bavernal (NPC #3) for UI portrait

Bavernal (NPC #3) for UI portrait

Corrupted Enemy Elemental #1 for UI portrait

Corrupted Enemy Elemental #1 for UI portrait

Corrupted Enemy Elemental #2 for UI portrait

Corrupted Enemy Elemental #2 for UI portrait

Corrupted Enemy Elemental #3 for UI portrait

Corrupted Enemy Elemental #3 for UI portrait

AP Crystal for polarity Mechanic.

AP Crystal for polarity Mechanic.

Unused AP to depict colour modes and meanings as per AP in UI

Unused AP to depict colour modes and meanings as per AP in UI